Problem description:

Design a Tic-tac-toe game that is played between two players on a n x n grid.

You may assume the following rules:

A move is guaranteed to be valid and is placed on an empty block.
Once a winning condition is reached, no more moves is allowed.
A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.

TicTacToe toe = new TicTacToe(3);

toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |

toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |

toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|

toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|

toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|

toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|

toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|

Follow up:
Could you do better than O(n2) per move() operation?

Solution:

If a player wins a Tic-Tac-Toe, it will achieve one of the following conditions:

  1. Totally n move on the same row.
  2. Totally n move on the same column.
  3. Totally n move on diagonal line.
  4. Totally n move on anti-diagonal line.

Therefore, we can use two 1D array and two variable to solve this question.
For each move, add the value to rows, columns, diagonal and anti-diagonal. If at any time a row or column matches the size of the board then that player has won.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
class TicTacToe:

def __init__(self, n: int):
# the idea is whenever a player have n moves in a row, col or diagonal wins
self.row, self.col = [0]*n, [0]*n
self.dia, self.antidia, self.n = 0, 0, n

def move(self, row: int, col: int, player: int) -> int:
toAdd = 1 if player == 1 else -1
self.row[row] += toAdd
self.col[col] += toAdd
if row == col:
self.dia += toAdd
if row+col == self.n-1:
self.antidia += toAdd

if self.n in [abs(self.row[row]), abs(self.col[col]), abs(self.dia), abs(self.antidia)]:
return player
return 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
class TicTacToe {
public:
vector<int> rows;
vector<int> cols;
int diagonal= 0;
int antiDiagonal= 0;

/** Initialize your data structure here. */
TicTacToe(int n) {
rows.resize(n, 0);
cols.resize(n, 0);
}

/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
int move(int row, int col, int player) {
int toAdd= player == 1? 1: -1;
rows[row]+= toAdd;
cols[col]+= toAdd;
if(row == col)
diagonal+= toAdd;
if(col == cols.size()- row-1)
antiDiagonal+= toAdd;

if(abs(rows[row]) == rows.size() ||
abs(cols[col]) == rows.size() ||
abs(diagonal) == rows.size() ||
abs(antiDiagonal) == rows.size())
return player;

return 0;
}
};

/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/

time complexity: $O(n)$
space complexity: $O(n)$
reference:
https://goo.gl/YR2JYd