Problem description:

Given a list of non-overlapping axis-aligned rectangles rects, write a function pick which randomly and uniformily picks an integer point in the space covered by the rectangles.

Note:

An integer point is a point that has integer coordinates.
A point on the perimeter of a rectangle is included in the space covered by the rectangles.
ith rectangle = rects[i] = [x1,y1,x2,y2], where [x1, y1] are the integer coordinates of the bottom-left corner, and [x2, y2] are the integer coordinates of the top-right corner.
length and width of each rectangle does not exceed 2000.
1 <= rects.length <= 100
pick return a point as an array of integer coordinates [p_x, p_y]
pick is called at most 10000 times.
Example 1:

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Input: 
["Solution","pick","pick","pick"]
[[[[1,1,5,5]]],[],[],[]]
Output:
[null,[4,1],[4,1],[3,3]]

Example 2:

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Input: 
["Solution","pick","pick","pick","pick","pick"]
[[[[-2,-2,-1,-1],[1,0,3,0]]],[],[],[],[],[]]
Output:
[null,[-1,-2],[2,0],[-2,-1],[3,0],[-2,-2]]

Explanation of Input Syntax:

The input is two lists: the subroutines called and their arguments. Solution’s constructor has one argument, the array of rectangles rects. pick has no arguments. Arguments are always wrapped with a list, even if there aren’t any.

Solution:

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class Solution {
public:
Solution(vector<vector<int>> rects) {
_rects = rects;
}

vector<int> pick() {
int sumArea = 0;
vector<int> selected;
for (auto rect : _rects) {
int area = (rect[2] - rect[0] + 1) * (rect[3] - rect[1] + 1);
sumArea += area;
if (rand() % sumArea < area) selected = rect;
}
int x = rand() % (selected[2] - selected[0] + 1) + selected[0];
int y = rand() % (selected[3] - selected[1] + 1) + selected[1];
return {x, y};
}

private:
vector<vector<int>> _rects;
};

/**
* Your Solution object will be instantiated and called as such:
* Solution obj = new Solution(rects);
* vector<int> param_1 = obj.pick();
*/
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Solution(vector<vector<int>> rects) {
_rects = rects;
_totalArea = 0;
for (auto rect : rects) {
_totalArea += (rect[2] - rect[0] + 1) * (rect[3] - rect[1] + 1);
_areaToIdx.insert({_totalArea, _areaToIdx.size()});
}
}

vector<int> pick() {
int val = rand() % _totalArea;
int idx = _areaToIdx.upper_bound(val)->second;
int width = _rects[idx][2] - _rects[idx][0] + 1;
int height = _rects[idx][3] - _rects[idx][1] + 1;
return {rand() % width + _rects[idx][0], rand() % height + _rects[idx][1]};
}

private:
vector<vector<int>> _rects;
int _totalArea;
map<int, int> _areaToIdx;

time complexity: $O()$
space complexity: $O()$
reference: